Combat is the main game project. Briefly the essence is this. A few teams willing to participate in the game going at a certain organizers of the time somewhere in the city and from the game engine receive tasks, most often representing the encrypted coordinates of the place where to come and somehow get there a code for writing in which game engine, the team gets access to the next task. And so until either no end time given orgami the game, either team will not pass all the tasks. The order-making jobs in the vast majority of cases for all the same.
After some time, if a team has a problem with the decision task, it automatically after a set time gets a hint of which is usually 2 or 3. The first contains a hint in which direction dig, the second usually has just hinted, the third contains an address or coordinates ready. If a team is unable to cope with the job for a particular time (usually an hour and a Licher, it automatically receives a code transition to the next level. Code that affectionately called the sink – why I think no need to explain. Also, along with the discharge team gets a penalty time (usually 15 minutes), as stupidity should be assessed on merit. Methods for obtaining code is typically the following: 1) The so-called pillars – that is, you've come to the place and somewhere close to the object, or at the site found written in marker on paper or naklenny code (here I must say that the code is usually special format, so as not to confuse it with rock art talents yards) way over sticker or writing code is often present holivar.